“The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning,” according to Wikipedia.

Gamification in Education is a great tool for various reasons. To begin, It helps students understand what is going on in class. It will increase students engagement and participation in class. As a matter of fact, when teachers bring gamification into the classrooms students will be willing to learn in class and not be on there phones texting and using snapchat. Second, many gamified systems allow students to receive instant feedback, which is great because it shows the teachers where students stand amongst their peers. This helps students because it motivates them to do better and receive a higher score. I personally would love this because I’m generally a very competitive person and I love winning.  Finally, It is a great way for introverts to communicate with people without actually talking. They can be part of the classroom activities and take part in learning. For instance, It helps shy students who don’t feel comfortable talking in front of others share ideas. Gamification in education is an interesting and unique way students can engage in learning

Although gamified learning has its pros it also has its cons. It might make students frustrated. I say this because most students will expect to get a good feedback in all the different parts and when they don’t they mad and irritated. Next off, It cost a lot of money since you have to pay for the equipment, software, and training cost for the teacher. Manly everything is online, so you need devices and a few software installed. Besides, the students have to pay registration fees and the courses you want to take must be purchased, making difficult for students who can’t afford the material. Finally, It takes time for students to understand how the games work.

To conclude, gamified learning has its pros and cons. It’s been around for years, thereby its good to consider the good and bad things about gamification in education. Although gamified learning helps some exceed and achieve in their academics and some fail because they simply don’t get it, but it’s not the same for everyone. While some love it others hate it. All in all, Gamified learning is an astonishing tool.

 

References:

http://yukaichou.com/gamification-examples/top-10-education-gamification-examples/

https://tophat.com/blog/gamified-learning/

https://en.wikipedia.org/wiki/Gamification_of_learning?scrlybrkr=735b190c

https://www.edutopia.org/blog/gamification-in-education-vicki-davis